Finally! After over 18 months of waiting, a new Kingdom Quest for those of us that reached prestige has been released! There was so much anticipation and hope surrounding the release of this KQ, but did it live up to expectations? Was it everything we were hoping for? Was the experience gain enticing enough to alleviate the grind? Let's find out!
|Bijou's First FOS KQ Team: Faytal, Itachi509, Fiara, laceface, Ami_, Eldirecto, minipkr18, Akariiii, _TempuS_, kauaigirl005, iTankYou, SarrowStar, xXxTempestxXx, SenzaMisura, Rembr4nt, Hamat, InT3rNeT, Likaru, StormyRain, dan112|
Typically, the KQ fills up insanely quick as prestiged players look for something to do to break up the monotony of grinding.
If there's one thing this KQ doesn't lack it's mobs. Hordes of skeletons of all shapes, sizes, and types swarm down upon the Henneath Adventurers as we try to clear them out and release the boss. There are several monstrous statues as well as gates that also must be reduced to rubble before you can move on.
The first mobs you encounter are very large Skeleton Archers, it goes without saying from here, ALL the mobs are large. One by one, the Skeleton Archers are not that difficult, but they come in large waves. And with all of them having ranged attacks, it proves difficult once the tanks get killed off. The clerics, archers, and mages fall quickly once this happens. Surviving the first 5 minutes is critical to the success of this KQ. The Skeleton Archers attack from both the floor level as well as from atop the walls raining arrows upon your group.
|Skeleton Archers rain death from above as well as from ground level.|
|Some of the Skellies you'll face inside.|
|One of the five statues (Dark Kamaris) that you have to topple.|
Once inside, you'll see several different types of Skellies charge the group from the four corners of the map. There are 5 statues that need to be destroyed BEFORE the next gate is toppled. We erred on our first run when we missed one of the statues before we took the 2nd gate down. This resulted in a Fail and had us all stuck there for the remainder of the time as there were no mobs that we could suicide from.
|Be sure that all statues are defeated before taking on the 2nd gate.|
|Cross the bridge once the 2nd gate collapses.|
|Take down the two statues and the gate to gain entry to the next courtyard.|
Once the 2nd gate is defeated, you run across a bridge to get to the next large courtyard area of the map. As you cross the bridge, you will be attacked by two more statues and face another gate. I am not 100% sure if you need to defeat the statues before attacking the gate, but to be safe, I would just focus on taking down the statues beforehand.
|Skeletons in formation!|
|The dual-wielding Skellie and his weaker minions.|
While not ridiculously hard, this boss does have some interesting attacks and debuffs. He has an AOE stun that incapacitates mostly everyone for about 12 seconds. He has an AOE fear that sends most of the Gladiator and Knights away from him. He also has two DOT attacks, one that takes 1000HP per tick that has a short duration, and another extended DOT that takes off 400HP and lasts several minutes. With focused attack from the group, the main boss, Kalban Obeb, goes down fairly quickly.
|1000HP DOT... look I resisted!|
So does it live up to the hype and anticipation? I think so. I enjoy myself there, it's a short KQ, typically only lasting about 15-20 minutes which is great for a quick 5.8m experience reward. The mobs themselves don't net much experience, only about 500-1500 or so once it's divided between all of the players. All in all, it's fun albeit short. A lot of players were disappointed in the fact that it was too short and the boss mob was too easily defeated. The success of the KQ is determined in the first 5-8 minutes based on whether or not the group can survive that first onslaught of Skeleton Archers. If you manage to survive, it's pretty smooth sailing from there with a worthwhile 5.8m experience waiting for you in the end.
Overall Rating: 7/10