Tuesday, March 26, 2013

Fiesta's Worst Quests - Part II


Once again, we delve into the land of horrible quests.  I talked about this in the past here, but these ugly adventures just keep popping up.  I even listed this particular quest on that other blog posting, but I'm just so frustrated at this point that this particular quest deserves a second mention.

Ironically, or possibly intentionally, this chain of quests is called "Final Rest".  Each quest in this four-part series requires just a single drop.  Easy right?  Ho ho ho, no.  You would think that, but it just get progressively worse and worse.

Buoyed by the ongoing Attendance Event, I find myself playing my alts a bit more trying to use their mandatory 1 hour of in-game time to its fullest.  I've spent time picking herbs and toadstools, soloing low level KQs like Mara, chatting and dancing in Elderine, and also questing.  Since my Trickster is now 92, I decided to finally do the Final Rest, or "Luna" as I call it, quest chain.

The first drop, "Luna's Breath" isn't so bad, you do have to travel all the way into Flaming Mine to kill some Cursed Knights, but that's simple enough.  At least we can now ride a mount in Flaming Mine, we used to have to hike it back there.  The Cursed Knights die quickly and if there's nobody farming that particular land bridge, there are an ample number of them to slaughter.  There's also an added benefit of scooping up some Bellow Knight or Titanic Bellow Knight weapons while you try to attain that elusive quest drop.  Took me about an hour to get this.


The second drop, "Luna's Eye" is a bit harder, you now step up to the Cursed Knight Silvers a little further in.  They're a bit harder, but not by much.  Unfortunately there is nothing of value that they drop aside from maybe a license and a "B" rank card if you're a collector of such.  I think this took me about 2 hours.

The third drop, which I'm now stuck on, is the "Luna's Heart" quest drop.  This particular quest requires you to kill Cursed Knight Golds.  They are much harder than the Silvers, they hit harder and they have a lot more defense and HP.  On a lucky day, you may get some level 95 jewelry from them, but it's unlikely.  I've now been doing this quest for five days straight.  Five days, over one hour each day.  Not a single drop.  To add to the ridiculousness of this quest, I've now picked up 16 Cursed Knight Gold "A"-rank Cards.  I've already registered one on each of my characters on my main account and have this many remaining:

This is a pain.  I blow through SP stones really quickly on my Trickster and even more so when I happen to wander a bit too close to the Cursed Knight Lord, with whom I'll do battle with in the last part of the quest chain.

I don't remember this quest being THAT bad in years past, it was frustrating, but never to this extent.  I had a 105 Wizard friend help me out today for about 30 minutes, but to no avail, still no drop (thanks Lorcan!).  I know the last part will be particularly bad, especially with the 10 minute respawn time of the quest mob, but I need to get that far before I can complain about it. Wish me luck!


Monday, March 25, 2013

Friday, March 22, 2013

Marriage In Fiesta - Fatal's Take and some history...


We've all attended them, and probably all of us have been a part of them.  I'm talking about Weddings in Fiesta.  Whether you marry someone out of convenience, for the stat boost, for their companionship, or out of love, one thing's for sure... Marriages oftentimes carry great importance in the lifecycle of your character.  For me, especially.

I've been married twice in Fiesta, by twice, I mean to two different male players (I've married their alts together with mine also).  The first was when OutSpark first launched the marriage system back in 2008 and again (after divorcing my permanently banned first husband) when I returned in 2009.  At this point, I don't think I will be getting remarried.

My first husband was a fighter named "Mercurial", we had met farming/questing Zombie King in the Graveyard of the Dead back in the 59 cap.  We continued to play together up until he got permanently banned for a combination of offenses including chargebacks and account sharing.  Since there was no gifting system in place back then, it was common for players to share their login info with their "gifters" so the gifter could login from their computer and charge SparkCash.  The giftee would then change their password.  Unfortunately, this practice was extremely hazardous, and he got "hacked" (for lack of a better term even though he knowingly and willingly gave out his password) by people he considered to be friends.  After he was banned, he lost interest in the game and left.  He returned from time to time leveling up other characters, but our dynamic just wasn't the same anymore and we parted ways amicably.

In early 2009, I had struck up a playful friendship with a fighter named "StomyRain".  He was the guild master of an up-and-coming rival guild at the time, Ryekarayn.  While I was in NoMercy, probably Bijou's top guild at the time, we chatted a little bit, but nothing too personal.  I knew him only by reputation, which as most people from Bijou knew, he was kind of a hard-ass and a shrewd businessman.  When NoMercy eventually dissolved, Stormy was there to offer me membership into his guild.  While I had considered it strongly, my heart was still with NoMercy and the friendships I had forged there.  I decided to set off on my own and run my own guild for a time, ChaoticEmbrace.  Some of the old NoMercy members followed me here, others splintered off into their own guilds and some joined our old rivals.  After a few months and never really recovering from the loss of NoMercy, I departed Isya.

After my own 8-month hiatus back in 2009, I returned to Isya to a new level cap and many of my oldest friends gone.  However, Stormy was still around.  He was kind enough to show me around, help me level up a bit, and mostly just encourage me.  At the time, it's what I needed most.  His invitation to join his guild was always open, there was no pressure, just let him know when/if I was ready.  Eventually, I came around.

We continued to play together, taking time away from our "mains" and focus on leveling up alts together since his Gladiator was already at the 105 level cap.  We went through Crystal Castle together as a Mage/Cleric duo and had a lot of fun with it.  We flew through KKP runs and Trumpy Remains, conquered Dragon's Tomb and grinded a ton of Lava Gargoyles back in Swamp of Dawn before the mobs were relocated.  Eventually we both hit level 100 at around the same time.  We took some time off away from Bijou and traveled to Cypion, where we switched roles and he played the Cleric role.  I thought it was funny, he's a terrible cleric.

The timeline is a little blurry, but we did get married.  However, I never did marry his "main".  His main was already married to an inactive Warlock named Kristeen, she would log in maybe once or twice a month.  The two of them were friends, but to what extent, I never really knew.  I don't think I really asked.  Stormy did say that he talked to her about divorcing, but she said she would be depressed about it even though she no longer played much.  Again, not one to rock the boat, I took the high ground and told Stormy to stay married to her and that we'd figure it out.  He decided to level up another fighter with the intent to marry me.  He eventually did, he leveled up a Knight and we got married.  We have 3 sets of characters that are married and 1 that was engaged (our Tricksters), but for some reason we never pulled the trigger.  When people ask, I consider "StormyRain" my husband and it will remain that way.

Stormy has been inactive for a very long time as he focused on his real-life business, I think he stopped playing around August of 2010.  He returned briefly when the Tricksters were released, but his interest in the game waned and he was extremely busy.  We had spent so many hours together and had so many great memories shared, whether he's inactive or not, I stay committed to him in-game.

I have so much respect for Stormy the character, and Jensen the player behind the avatar, that I wouldn't dream of divorcing him.  My avatars are and will remain linked to his.  I don't need the stat boost, I don't need the convenience of a summon, I don't need the items or SparkCash that people have tried to bribe me with, the memories are far too important.  It's funny, I wouldn't expect the same of him had our roles been reversed, but I do take solace in knowing that he would probably honor me in the same way.

Since my return I've been asked several times, especially on my SharpShooter since she is technically still "single", if I wanted to get married, but I always respectfully decline.  Even though Faytal has never married, she will continue to forge her own path by herself, again in honor of Stormy.

Maybe you think I'm silly and taking this all too far, but personally I don't think so.  I'm not one to trifle with relationships, even in-game.  I'm not one to casually throw around affectionate terms like "hun" and "babe", those are reserved for the man in my life.  When male friends call me by those terms even in casual conversation, I respectfully ask that they don't, I'm just not comfortable with it.  They're often taken aback by it, but respect my wishes and heed my request.

So, while the conveniences of marriage are definitely tempting, it's just not worth dishonoring the man I've come to respect the most.  FatalLace and StormyRain will be forever linked, from those days long ago until Fiesta finally shuts it doors.  FLSR.


Saturday, March 9, 2013

Random Screenshots of the Day


Thanks Nanoha and Sara for keeping me company!  These one-hour attendance checks can be awfully boring with nobody to spend the time with...

Tuesday, March 5, 2013

Fatal's Journal: The Return

Fatal's Journal - February 2013

My journey of discovery had been a long one, but the dawn of my return is upon us.  The insatiable desire to return to my roots has resurfaced.  Messengers have come calling only cementing my intentions.  It's time to journey back to Isya.

Rumors are that much has changed in the 14 months since I last wandered the streets of Elderine and amongst the ruins of Alberstoll.  A new government is in place, promising hope for the down-trodden and jaded veteran as well as the upstart newcomer.   The people of Isya are a vocal bunch, difficult to please and expecting so much.  I pray the new regime can deliver. 


I arrived back in Roumen via the King Crab's Folly, the ship was in need of repair, but still sea-worthy.  Roumen was quiet, a few veterans lined the docks, but remained quiet.  Even upon approach, the war-worn vets stared emptily at the sea, glowing weapons at their side, but little joy on their faces.



I spotted Roumenous near the fountain, but decided to avoid him.  He always seemed to gaze at me a bit too longingly.  It made me uncomfortable.  I decided to avoid the Free Battle Zone, no doubt there were familiar faces in there, but this wasn't the time for that.  I headed towards the portal to Elderine.



Before I reached the portal, I was stopped by Maria, a look of shock on her face, as if she'd seen a ghost.  No words were exchanged, just a teary smile along with a hug that lasted longer than normal.  It was nice to see her as well, we parted in silence.

I wandered the streets of Elderine, the once bustling hub of activity.  Sadly, it's not what it once was.  The marketplace is sparse, and those vendors that remain charge exhorbitantly for their wares, hoping to claim as much gold as possible from the dwindling population.  It's a sad state of affairs.

Wednesday, February 27, 2013

Our Darkest Hour....




This is not good.

 
 




No, it's not.
 






Where did everyone go?
 






Are the dark forces winning?  Are our people dying?  Shutian, I demand answers.
 






No, it's not that sir.  Something's amiss, but I can't put my finger on it.
 



There are less and less people arriving on the ship at port.  And sadly, more and more departing.
 






Any word of the girl?
 



Girl?  What girl?
 




No sir, no word.
 






We need her back Shutian.
 



Umm... what g--
 








I'll send my best scouts out sir.
 








Times are desperate Captain, get her back.
 





Understood.
 


 


What girl?  Hello??









We may just be too late...



???
.

Wednesday, December 21, 2011

2011: One Player's Opinion on What We've Seen

An Honest Critique of Some Changes in 2011 -

I'm usually not too critical of how Fiesta is run, the decisions that have been made to further the game, and the changes both good or bad that we experience.  I'm typically supportive of OutSpark and I usually take some time before rushing to judge any changes that arrive on our doorstep.  I try to see their side, understand why some changes are made and why other's aren't.

With that being said, and with some time to absorb the changes we've experienced in 2011, I thought this would be a good time to reflect on what's been going on, improved upon, what didn't work, and any thoughts or suggestions I may have for 2012.  Needless to say, I love Fiesta.  I wouldn't dedicate myself to running a blog about Fiesta if I didn't find the game enjoyable.  I wouldn't have leveled as many characters as I have, nor invested as much money as I have if I didn't relish my time in Isya.

So where do we begin?  How about with the most controversial change we experienced:
  
Bind On Equip:
Bind On Equip (or BOE) basically places a lock on any armor or weapon piece that you equip.  BOE does not affect all equippable items, but it does affect much of the end game content.  Starting from some of the level 95 sets on up to the level 105 Secret Laboratory and Lucky House Weapons and Shields, BOE rears its ugly head.

There is no reason other than for profit that this "feature" was released in June.  We never had anything like this before, nor did the items they decided to bind have this limitation when they were first introduced into the game.  While some items from Leviathan's Nest were instantly bound to whomever picked them up, the items acquired from Secret Laboratory were able to be drop traded (meaning you'd have to trust the other player enough to have one of you drop the item and let the other person grab it as you also exchange the gold for it).  According to OutSpark, drop trading was never supposed to occur, but since it was there, the players took advantage of this mechanic.  We also received no warning of this feature being implemented causing many armor sets to be locked onto other players accounts who were borrowing them.

In October, we received a "solution" to the BOE dillema, Binding Reset Resin.  Some players found the item prematurely by scouring the store's pages and there was an immediate outcry over the intial price listed, 14,000sc ($20 USD).  The GMs were quick to acknowledge that the price wasn't definite and would be evaluated.  Upon release, the Reset Resin was priced at 8400sc ($12 USD).  As you would expect, there was still outrage that the playerbase would have to pay real-life money simply for the choice to sell their old pieces of equipment.

Fatal's Take:  Personally, I've never purchased a Reset Resin and I'm hoping to never have to.  With now five characters at prestige (SharpShooter, Warlock, Wizard, HolyKnight, Gladiator) and two more approaching (90 future-Spectre, 89 future-Ranger), you would think this would affect me greatly.  Thankfully, so far, it hasn't.  Currently, the only piece of equipment that I have enhanced that is BOE is a +10 Storas (Lab) Wand.  No other gear I own that is bound has been enhanced.  I honestly hate this feature.  While I don't typically sell too much gear that has been enhanced in fear that I may have an alt someday that will re-use this piece, at least I still have that option.  With BOE, I don't without draining my wallet.

False Fixes (Mob Populations):
This was something that's just come to my attention recently, but for some reason nobody else seems to make a fuss.  In November, we received a patch that increased mob populations for the 9x-10x areas.  What we saw was a dramatic change in Swamp of Dawn's mob placement.

With this new enhancement, the map basically got flipped.  The hardest mobs congregated near the Burning Rock gate, while the weaker mobs were relocated to the Alberstoll Ruins gate.  While I can see a little bit of thought in this, that if you scrolled to AR before taking off for SOD, it was a bit easier, however the natural progression of maps and mob spawn points got out of whack.

On December 13th, the map reverted back, unannounced, to the most recent iteration of Swamp of Dawn. 

Fatal's Take:  A lot of players were relieved when this happened, myself included, but what about the promised change?  We were told that we'd experience denser mob populations, but now that the mobs went back to where they were, where's our population increase?

False Fixes (Leviathan's Nest):
With that same patch that adjusted SOD mob placement, we were also told that we'd see a decrease in difficulty of Leviathan's Nest.  But did we really?

Fatal's Take:  OutSpark and OnsOnSoft are fairly notorious for telling us that a change had occurred, but won't detail what exactly that change affected.  In the case of Leviathan's Nest, I saw no change.  Recently, the OS GMs have been preaching "transparency", but when false fixes like these arrive, why won't they throw us a bone?

Archer Fixes:
This is a particular sore spot for me as my highest level character is a SharpShooter.  While I knew full well of some of the limitations of the class (and subclass) before I started seriously leveling her, the rate and quality of changes that we've received is pretty poor and barely negligible.

Some of the highlights: 

"True" attack rates on Archer weapons at any distance.  Archers were plagued by the "only-one-arrow-on-screen-at-a-time" issue where a second arrow couldn't be fired until the first arrow hit the target.  When auto-attacking from 13m away, you can see how this would be problematic.

Fatal's Take:  While this was a nice fix, I'm still not convinced it truly works or it just didn't have the impact that we had hoped for.

Animation Changes.  While aesthetically this is a welcome change, it really slowed down the spam rate of the Archer's AOEs.  With a longer draw and longer animation, the time between casts increased greatly.  Archers AOEs were already fairly weak, but now they're weak AND slower.

Fatal's Take:  A change that really wasn't necessary.  To make matters worse for the SharpShooter subclass, the animation on the Bow AOEs takes longer than the XBow ones meaning Rangers have another advantage besides damage, kiting Attack Rate.

Additional Damage added to Passives.  This helped pretty-up our stat windows, but the increase in damage to the passives really didn't equate to much.

Fatal's Take:  Archer's tossed a bone.  A rotten bone with no marrow.

Increased DMG Empowerment to Aimed Shot and Power Shot.  I don't remember how much greater the increase was, but it wasn't game changing by any means.

Fatal's Take:  Another bone with little meat.  It would have been nice to eliminate the cast times on these for the SharpShooter subclass as I've suggested so many times before.  As it stands now, it's still better for a SharpShooter to spam auto-attack than waste time using skills with drawn out cast times.  How does that even make sense?

Multi-Blood Shot finally corrected.  MBS's DOT effect finally got classified correctly as a Bleed instead of a disease.  For two years we've been plagued by this skill not having the correct DOT.  It was finally fixed.  Unfortunately, this DOT does the least amount of additional DMG, 69 DMG/sec.

Fatal's Take:  It was about time.  I'm not a programmer, but I have taken some classes back in college.  I really don't see how a simple change to this skill took so long to correct.  It would be nice if the skill became spammable along with the other two AOEs and also saw a bump up in the DOT damage output.  69 DMG/sec on a mob with 50,000HP just doesn't do much y'know?

Nature's Aim Party Buff Introduced.  This skill is still not without its problems, but it was a nice touch.  Archers have been pleading for some type of self/party buff that would increase their value in parties.  Nature's Aim increases the party's Aim and Evasion.

Fatal's Take:  We got a buff, but as Obi-Wan would say, "These aren't the buffs you're looking for."  First off, the buff itself only lasts a few minutes.  With the cooldown being longer than the buff's duration, it's a pain.  Fiddling with the empowerments allows you to recast the buff before it expires, but again, it's something that has to be recasted far too frequently.  A nice buff to have when you remember to use it.  Would be nice if the duration were just bumped up to 30 minutes or 1 hour and be done with it.  Some players that have empowered this skill are finding that the skill's CD gets bugged when they login/map change.

Ranger Changes.  Rangers were fortunate to see a few changes that definitely help them out.  First off, Rangers received several new variants of their Entrap skill.  Depending on the tier of the skill, Entrap now had AOE status effects (Blind, Slow, Bleed, Stun).  They also recieved a nice boost to Hide's success rate making it 100% effective.

Fatal's Take:  Giving the Ranger's the ability to Blind, albeit in the form of a trap, and an AOE one to boot, was really a slap in the face to the SharpShooters.  Blind Shot was one of the "signature" skills of the SharpShooter subclass.  I really didn't appreciate this change, but I'm happy for the Rangers to at least get shown some love.

SharpShooter Changes.  SharpShooters saw a couple of changes to Detect and to Blind Shot.  Previously, Detect only uncovered Rangers, it was changed to also be able to ground flying, Metamorphosed Warlocks.  One problem with this is that it's difficult to even see the Warlock flying up in the air much less be able to successfully target them using the AOE reticle.  Blind Shot effects went from a blinding white screen that was more like a flash bang grenade to the now black haze that you see today.  Your victim's Aim is also decreased for the short duration of the skill.

Fatal's Take:  I still think Detect should be a passive that uncovers Rangers only, or gives you the ability to see and target hidden Rangers.  Warlocks using bird-mode should take damage from the Archer AOEs.  You'd think arrows falling from the sky could hit that fat bird no?  Blind Shot really needs an increase in duration to be more effective.  With the new black haze effect, the victim can still see thier character.  A common, yet effective technique for SSs in PvP was to Blind then Neutralize (disarm) their opponent during the fight.  But now the victim can easily see their character weilding, or not weilding, their weapon.

Overall Takeaway from Archer Fixes:  Honestly, I think the class itself just needs a reboot.  None of the changes that we've received have remotely leveled the playing field in PvP.  While Archers are fast leveling after 51, they slow down tremendously later as they just don't receive the party invites that other classes enjoy.  Take the class down, retool it, and relaunch it.  Give every Archer a full stat and full skill reset once the relaunch occurs.  A SharpShooter should basically be akin to a ranged Gladiator minus the HP/DEF, make it so.

Party EXP Distribution:
While well intended, I don't think this new system had quite the affect the Developer was hoping for.  Instead of newbies begging for powerlevels in the lower leveled towns (which still occurs btw), they've shifted to the higher level maps where their EXP gain is tremendous.  Gone is the old +30 level limit to mob EXP gain and with it reigned in a new form of powerleveling.

Fatal"s Take:  The GMs have stated that they are still evaluating this change and that a fix may be in the works at some point.  However, when this patch was implemented, we also witnessed an overall reduction of mob EXP even while soloing.  This change has not been corrected despite being acknowleged in November when we received a serverwide EXP boost of 24%.  Will this related issue just be swept under the rug?  Is the "corrective" EXP boost still ongoing?  Was our +50% EXP boost in November truly 50% or was it simply the 24% correction + a 26% boost?

Video Player Earnings:
This was a great feature that was implemented this past year.  It gave all players the chance to acquire some cash shop items simply for watching and rating some commercials. 

Fatal's Take:  I love this.  I've used a ton of one-day items so far and continue to use the video player to earn views for redemption later.  The assortment of items in there is decent considering they're basically free.  I'd like to see some new stuff, but the stuff in there presently is fine unchanged also.


Collector's Packs:
With the start of Autumn, OutSpark released "Collector's Packs" in the store.  Basically Collector's Packs were megabundles featuring everything that was newly released in the previous months.  While the huge pricetag scared away many buyers, overall it was a good deal if you could afford that much SC upfront.

Fatal's Take:  I liked the packs.  Personally, I never bought any because I find zero value in cash shop pets and they were also included in abundance in these bundles.  Also included were multitudes of permanent mounts.  With the inability to gift these mounts, they're basically a waste since I already have multiple mounts on each character on this account.  I was disappointed to see no packs for the fourth quarter of 2011.

Iron Box Release:
The Iron Box cashshop item was finally released.  This allowed the players to access the third and fourth pages of their storage permanently.  However, the access was limited to the one character that activated the Iron Box.

Fatal's Take:  As someone that does a lot of productions and hordes a lot of gear, this was a godsend.  I took advantage of the Iron Box/Iron Case BOGO.  While it's a bit of a pain to have to switch characters to access my third and fourth pages, it's understandable, no complaints.

Missing Decomp/Comp Recipes:
For years, we've been missing about 80% of the T5 Comp/Decomp Alchemy recipes.  This made some alchemic skills a bit problematic when trying to obtain materials. 

Fatal's Take:  With capped productions, I had been waiting for this for ages.  Still don't quite understand why it took so long.  I'm happy it's here though, now just a matter of tracking down all the recipes.

The Forge Discounts and Availability of 10k/25k Weapon Skins:
Weapon Skin availability is another thorn in the sides of many players.  Presently, when Weapon Skins are offered for sale in the store, only the 3k durability variants are available.  Gone are the ability to purchase the 10k or 25k versions.  Instead, these types have been only available in James' Forge.  Basically, the player needs to gamble their SC on the hopes of acquiring the particular skin they want.

From time to time, OS has offered discounts on Forge Credits, however, whenever they've run this promotion, there were no Weapon Skins in the Forge to be won!

Fatal's Take:  I, along with just about everyone else, would greatly appreciate having at least the 10k skins available again in the store.  As it stands now, a player has a roughly 1:44 chance of getting the particular skin that they want, not to mention that skin may only be the 3k.  The Forge is loaded with other items like 50%/Perfect T1-T5 Enhancement Stones, Repair Kits, and the Skins of weapons you may never use.  At least once a quarter, please release the 10k skins into the store?

1111 Sale:
On November 11, 2011, OutSpark ran an "1111" sale to commemorate the day.  A ton of items in the cash shop were made available at an 1111sc price point. 

Fatal's Take:  This was probably one of the highlights of the cash shop in 2011.  Needless to say, I spent quite a bit taking advantage of the huge deals on some of the items offered.  Some bundles were originally priced at around 6k and discounted deeply to 1111.  Thanks OS for giving back to the players on this one.

Obviously this isn't a complete list, I left out some major changes like: Lucky House, Hard Mode Raid Bosses, "The Rollback", the additional quests from 7x-9x, and the release of the Tricksters.  Feel free to comment, agree/disagree, I ask that you try to keep it civil.  My apologies for the wall of text, kudos to anyone that actually read it all!
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