Tuesday, October 26, 2010
Event Quest - Zombie Invasion!
In celebration of Halloween, OutSpark has released a new event quest called Zombie Invasion. You can pick it up from Shutian in Elderine. He tasks you with gathering 50 Healing Herbs which can be acquired farming flowers throughout Isya. The reward for completing the quest is a 7-day version of the new Type1 Zombie Dance which is based off of the dancing from the 'Thriller' video by Michael Jackson, the rewarded dance is half of the dance in the embedded video. Pretty inventive! (Video and Screenshot above Copyright of Outspark, Inc.)
So it's simple right? Find some flowers, grab the Healing Herbs, turn em in.... right? Wrong.
Monday, October 25, 2010
Secret Laboratory - Blind Shot Set Completed!
Some of you around Bijou may have seen me carrying around this really unique, epic looking bow. Some have asked what it is, and I gladly explain. Many have asked to see it in trade window or in a vendor, but I can't because like the 100 blue sets before this one, the 105 blues are also Soul Bound. I could drop it on the ground so you could pick it up and look at it yourself, but being the only bow of its kind on Bijou the likelihood of that occurring is nil.
Labels:
Archer Life,
Secret Laboratory,
SharpShooter Life
Sunday, October 24, 2010
X-Trap Issues?
Just curious if anyone else is getting this bug every-so-often? I've been getting this intermittently the last maybe 3 weeks or so.... anyone know of a fix? I usually just have to login multiple times...
Tuesday, October 19, 2010
Class Rebalancing - Archers
As most of you know, class rebalancing in regards to the Archer class has been a hot topic for the last 2 years (Archers were actually really good @ 59 and early 79 cap before people starting enhancing armors and buying extenders). You can find threads on a near daily basis by those of us with archer mains asking for help from OutSpark and OnsOn to at least bring us up to par with the other 2 offensive classes, Clerics are another story.
So after much urging by both the playerbase as well as OutSpark, we finally have our first steps toward achieving a bit more balance to the Archer class. Here is a breakdown of what's to come and what I think can still be improved.
So here's what was announced:
My thoughts: This is great! This was much needed ever since the 89 cap was raised. Archers capped out on this skill at level 83 [Tier 5], so aside from more damage from leveling up and a better weapon, the skill remained unchanged all the way through Prestige. I'm extremely happy that this skill will get the attention that it deserved. I'm guessing at 105, I'll have up to [Tier 7].
- The Archer's Skill, Entrap, will now be extended to include tiers 2, 3, 4, and 5. At the current level cap, tier 3 will be the highest attainable at level 110.
My thoughts: Since I'm not a Ranger, I don't have much experience with this skill. Keep in mind that this is the 'Invisible Flower Traps' skill and not Entangle. From talking with friends and witnessing a bit in FBZ, the skill as it was was pretty useless. It did minimal damage, similar to the damage the SharpShooter skill Slow Shot does. We're guessing that with each tier, an additional flower will be dropped. This skill is kitable, and with increased damage and shorter cooldowns, it may be pretty useful.
- The Archer's skill, MultiBloodShot, will take 50% of the original Spirit Points needed to cast the spell. Tier 1 will now take 451 SP, Tier 2 will take 533 SP.
- MultiBloodShot will be a skill that can be cast while moving. (still being worked on)
My thoughts: This is also a welcome change. However, as it is currently, the DOTs for MultiBlood and Piercing Shot are not stackable. One cancels out the other which makes no sense as Piercing does 'Disease'-type damage and MultiBlood does 'Bleeding'-type damage. The single target equivalents of the two skills can be stacked however. Hopefully this is addressed when they implement these changes. This skill also had a nasty habit of locking up all of your other skills if you cast it too often. This skill-bug required a full log out to correct and oftentimes resulted in your death.
- The Soul Stone limitation for Archers that are below level 100 will be increased.
My thoughts: This is a good thing for Archers, our stone capacity was really low, often requiring us to restone every 20-30 minutes depending on what we were kiting.
- The Soul Stone limitation for Mages that are below level 100 will be increased.
My thoughts: Nice bonus for the mages too. Mages were capped at only 72 HP stones all the way up to 99, if you were duoing or soloing in a far off place, like TOS Boss Room, your HP stones got wiped out really quickly, especially if you didn't have a Cleric available.
So those are the announced changes so far... not bad, at least it's a start. There is just so much more that can be done though.... Here's what I would do, feel free to debate any of this:
1. Increase base damage of both Archer weapons. If base damage is not increased, we need a serious upgrade in the skill damage instead. Either way, our attacks are really weak.
2. Aimed Shot & Power Shot: Once a Scout chooses SharpShooter, the level 100 upgrades should have a no cast time upgrade as well. Having to wait to cast these skills is ridiculous, we're better off just standing there auto-attacking.
3. Multishot: Kitable after Prestige also with no cast time. More base damage than Piercing Shot.
4. Increase in Evasion. No reason a fighter's evasion should closely rival that of an archer.
Will add more in a bit........
So after much urging by both the playerbase as well as OutSpark, we finally have our first steps toward achieving a bit more balance to the Archer class. Here is a breakdown of what's to come and what I think can still be improved.
So here's what was announced:
- The Archer's skill, Nature's Mist, will now be extended to include levels 6, 7, 8, and 9. The current level cap will allow tier 8 to be received at level 107.
My thoughts: This is great! This was much needed ever since the 89 cap was raised. Archers capped out on this skill at level 83 [Tier 5], so aside from more damage from leveling up and a better weapon, the skill remained unchanged all the way through Prestige. I'm extremely happy that this skill will get the attention that it deserved. I'm guessing at 105, I'll have up to [Tier 7].
- The Archer's Skill, Entrap, will now be extended to include tiers 2, 3, 4, and 5. At the current level cap, tier 3 will be the highest attainable at level 110.
- The damage for Entrap will be increased significantly and its cooldown will be reduced.
My thoughts: Since I'm not a Ranger, I don't have much experience with this skill. Keep in mind that this is the 'Invisible Flower Traps' skill and not Entangle. From talking with friends and witnessing a bit in FBZ, the skill as it was was pretty useless. It did minimal damage, similar to the damage the SharpShooter skill Slow Shot does. We're guessing that with each tier, an additional flower will be dropped. This skill is kitable, and with increased damage and shorter cooldowns, it may be pretty useful.
- The Archer's skill, MultiBloodShot, will take 50% of the original Spirit Points needed to cast the spell. Tier 1 will now take 451 SP, Tier 2 will take 533 SP.
- MultiBloodShot will be a skill that can be cast while moving. (still being worked on)
My thoughts: This is also a welcome change. However, as it is currently, the DOTs for MultiBlood and Piercing Shot are not stackable. One cancels out the other which makes no sense as Piercing does 'Disease'-type damage and MultiBlood does 'Bleeding'-type damage. The single target equivalents of the two skills can be stacked however. Hopefully this is addressed when they implement these changes. This skill also had a nasty habit of locking up all of your other skills if you cast it too often. This skill-bug required a full log out to correct and oftentimes resulted in your death.
- The Soul Stone limitation for Archers that are below level 100 will be increased.
My thoughts: This is a good thing for Archers, our stone capacity was really low, often requiring us to restone every 20-30 minutes depending on what we were kiting.
- The Soul Stone limitation for Mages that are below level 100 will be increased.
My thoughts: Nice bonus for the mages too. Mages were capped at only 72 HP stones all the way up to 99, if you were duoing or soloing in a far off place, like TOS Boss Room, your HP stones got wiped out really quickly, especially if you didn't have a Cleric available.
So those are the announced changes so far... not bad, at least it's a start. There is just so much more that can be done though.... Here's what I would do, feel free to debate any of this:
1. Increase base damage of both Archer weapons. If base damage is not increased, we need a serious upgrade in the skill damage instead. Either way, our attacks are really weak.
2. Aimed Shot & Power Shot: Once a Scout chooses SharpShooter, the level 100 upgrades should have a no cast time upgrade as well. Having to wait to cast these skills is ridiculous, we're better off just standing there auto-attacking.
3. Multishot: Kitable after Prestige also with no cast time. More base damage than Piercing Shot.
4. Increase in Evasion. No reason a fighter's evasion should closely rival that of an archer.
Will add more in a bit........
Friday, October 8, 2010
Quest for Titles - Silent, Marathon, Monster Hunting
Going to be trying to get these titles over the weekend since I have guests and won't be online much.... so if I'm ignoring your whisper, I apologize in advance. I will be taking up residence in Gold Cave.
Mixed Emotions: The Holy Knight
(Sorry there has been a lack of updates this past week, I usually try to post at least twice a week, but that hasn't been the case. I've been busy with in-game stuff, game related stuff, and real life issues that it has taken me away from posting... but here's a somewhat emotional update on what's happened this past week.)
{I'll pretty this up with some screenshots later, most of what I have is at home.)
After a LONG and ardous journey, my cleric has finally reached prestige. It was with great deliberation that I finally decided to make her a Holy Knight. Up until the other day, I was so sure that I was going to be a Guardian, that it never really crossed my mind to go the HK route.
So what brought about the change? And why did I want to be a Guardian in the first place?
{I'll pretty this up with some screenshots later, most of what I have is at home.)
After a LONG and ardous journey, my cleric has finally reached prestige. It was with great deliberation that I finally decided to make her a Holy Knight. Up until the other day, I was so sure that I was going to be a Guardian, that it never really crossed my mind to go the HK route.
So what brought about the change? And why did I want to be a Guardian in the first place?
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