Showing posts with label Kingdom Quest. Show all posts
Showing posts with label Kingdom Quest. Show all posts

Monday, April 15, 2013

The Simplest Leveling Guide 1-59 (Part I)




Hi everyone! FatalLace here, just wanted to share with you an AWESOME leveling guide created by RikoRain.  The guide has been featured on the forums and has received tremendous positive feedback.  Since I'm often asked about stuff like this, I figured I'd reach out to RikoRain and see if I could use her guide, she agreed.  No sense rewriting the bible right?

The all-inclusive guide will be broken down into three parts covering levels 1-59, 60-89, and 90-114.  The guide has been updated numerous times to include the most recent quests and strategies for maximizing your playtime.

Just be advised that I AM NOT an advocate of powerleveling.  So if that is your answer to your leveling issues, this guide is not for you.  However, if you want to play and work at your craft, learn your class inside and out through in-game experience (not following along on the back of a Hobby Horse), then please stick around and read through these great guides.

My contribution to the guides will be some of the screenshots, artwork, and videos.  The text comes courtesy of Riko.  I may make my own notes here and there to give some extra insight.  That all being said, let's go!

Beforehand Notes:

  • KQs will be listed in detail on the first level available, and abbreviated from then on.
  • PVP KQs will be listed on the first and last levels they are available for only, with a mark to their range.
  • PVP KQs will not be listed until the first available (level 35).
  • Repeats will be listed every level, but detailed only on the first level they are available for.
  • Instances will be listed every level they are available for, if there is no instance available, it will be listed on the first level that no instance is available until one is available.
  • Instance listings will not be shown until the first instance is available (level 20).
  • Due to the quickness of these levels, they are bundled into groups of 5.
  • Hidden Mine is for all levels, so I will not bother listing it for level specifics.
  • Event specific or Temporary KQs will not be listed.
  • Daily quests (for fame) will not be listed.

Important Note: Sometimes the level ranges of Instances change. As of April 15 2013, they are accurate.



Tactic: Pick up your initial Baby quests and the "walk through" chatter beginner quests. Equip your weapon, and go kill Slimes, Mushrooms, and Imps until you hit level 6.

Notes From Fatal:  Definitely pick up the Daily Quest from Town Chief Roumenus as well.  I would suggest going with the 10% Drop Rate Increase.  Some of the early level cards, especially the Slime S Card, which gives you the Warrior of Roumen title, can be financially lucrative.


KQ: King Slime's Counter Attack (5-16) (King Slime KQ)
KQ Video:  King Slime's Counter Attack - Archer
Quest Repeats:
Working for Julia (6-10) - Collect 1 Sea Mushroom and Two Starfish
Beat Speedy Honeyings- Defeat 5 Speedy Honeyings (6-8)
My Favourite Clam 2- Obtain 3 Clam Meats (8)
Blue Crab Dish 2 (8-10) - Collect 12 Blue Crab meat
Despicable Little Ones (8-10) - Defeat 5 Little Hobs

Tactic: Pick up quests if you like. Pick up Essential Gift from Town Chief Roumenus for a free 7 day hobby horse that is faster than the basic one upon reaching the milemarker. As soon as possible, join King Slime’s and attempt to win. Otherwise, do repeat quests or pick a monster and grind.

Note: Be sure to add a higher level player as your Master at level 9 (before reaching level 10), as well as joining the active Academy of your choice also at level 9. The rewards from both of these begin as soon as the player actively levels into 10 from level 9.



KQ: King Slime
Quest Repeats:
The Mini Greenky (11-14) - Deafeat 5 Mini Greenky
Disease Carriers (12-17) - Defeat 5 Ratmen
Medicinal Herbs (12-15) - Collect 1 Herb Leaf and Defeat 15 Ratmen
Working for Karl (12-15) - Collect 10 Broken Blade
Clam Chowder (13-16) - Defeat 5 Boogy

Tactic: Use the Teleport Gate and complete The Mini Greenky and Disease Carriers over and over until 15, at which point continue to complete Disease Carriers repeatedly until 18. These two are wonderful for creating a stock of Roumen and Elderine town scrolls to help you later. 

Notes from Fatal:  In Bijou, these teleport scrolls can sell for anywhere between 100-150s a piece.  This is a pretty lucrative quest early on.  The other servers are probably pretty close.


Notes from Fatal:  Unfortunately, it's rare that the Slime Kingdom Quest fills.  If you're fortunate enough to be able to get through it with a party, great!  However, be prepared to just keep questing.


 
KQ: Mara Pirates' Rage (17-25) (Mara KQ)
KQ Video: Mara Pirates' Rage KQ Mage Solo
KQ Video: Mara Pirates' Rage KQ Tanking
Quest Repeats:
Clam Chowder (13-16) - Defeat 5 Boogy
Joker Kebings 2 (18-20) - Defeat 17 Joker Kebing
Speedy Boogy 2 (18-21) - Defeat 20 Speedy Boogy
Ruined Garden 2 (20-26) - Defeat 7 Prock Zone

Tactic: Continue to complete Disease carriers until you reach level 18. At 18, join Mara KQ. Each success will grant you one level until about 22. If you cannot complete KQ, simply complete the other repeats. However, avoid the Ruined Garden 2 (its experience is too low).


Notes from Fatal:  Again, like the Slime KQ, it's rare that the Mara KQ fills.  However, with a decent enough gear, a little know-how, it can be done with minimal participants.  If you're extremely well-geared, the Mara KQ can also be used to farm both the Mara and Marlone A and S cards, extremely valuable.  From here on down, please be aware that KQs may not fill, it's best to continue focusing on your quests and finishing up your levels in the Abyss.



KQ: Mara Pirates' Rage (-25) and Gold Hill Adventure (20-32) (Gold Hill KQ)
Instance: Tower of Iyzel (20-70)
Quest Repeat:
Speedy Boogy 2 (18-21) - Defeat 20 Speedy Boogy
Ruined Garden 2 (20-26) - Defeat 7 Prock Zone
Working for Raina (21-22) - Collect 5 (each) Red, Yellow, and Blue Petals
Poor Merchant (22-23) - Defeat 20 Silver Slime
Kid Woz's Small Wish (23-24) - Defeat 20 Skeleton
The Marlone Clan Megaton (23-24) - Defeat 25 Marlone Megaton
James' Request 2 (24-25) - Collect 1 Prism Powder
Herb Plant Set 2 (25-27) - Collect 5 (each) Herb Leaf, Stem, and Root
Insomnia 2 (25-27) - Defeat 15 Glow Wolf

Tactic: Complete Gold Hill KQ (and Mara if you please, but more-so Gold Hill) for quicker levels. Please remember to take a pickaxe! Each completion will grant you either a level, or a notable amount of experience. Do the above repeats between KQs for added experience boosts.


KQ: Gold Hill
KQ Video:  Gold Hill KQ - Tanking
KQ Video:  Gold Hill KQ - Cleric
Instance: Tower of Iyzel (20-70)
Quest Repeat:
Herb Plant Set 2 (25-27) - Collect 5 (each) Herb Leaf, Stem, and Root
Insomnia 2 (25-27) - Defeat 15 Glow Wolf
Frozen Ice Cream 2 (28-29) - Defeat 20 Ice Vivi
Roumen's Security Issue 2 (29-30) - Defeat 20 Cave Archmage Book
Hobby (30-31) - Collect 1 Sticky Spider Web

Tactic: Keep doing Gold Hill. You will notice you get less and less per success as you level up, but it is still good experience. Do quests in between. If you dare, you can also grind in the abyss.


KQ: Gold Hill (-33), The Millenium Robo Plot (33-45) (Robo KQ)
Instance: Tower of Iyzel (20-70)
PVP KQ: Amateur Fighter (35-49)
Quest Repeat:
Roumen's Security Issue 2 (29-30) - Defeat 20 Cave Archmage Book
Hobby (30-31) - Collect 1 Sticky Spider Web
Working for Wishis (32-33) - Defeat 30 Flying Staff
Purging The Moonlight Tomb (33-34) - Defeat 20 Bat, 15 Zombie, and 1 Zombie Master
Eyes for the Magic Staff 2 (33-35) - Defeat 25 Magic Staff
Ruby's Request 2 (34-35) - Defeat 30 Grave Wolf
The Wild and Master (35-39) - Collect 1 Wolf's Claw

Tactic: Do repeats, KQs, and quests in between to help level. At 33, Robo will offer quite a bit of experience. At 35, PVP KQ is by far one of the best ways to level up. A few Tower quests done at this time also provide a nice chunk of experience and are easy enough now that you are 10-15 levels higher.




KQ: Robo, Mean Giant Honeying (40-50)
Instance: Tower of Iyzel (20-70) and Devildom Mine (40-50)
PVP KQ: Amateur Fighter (35-49)
Quest Repeat:
The Wild and Master (35-39) - Collect 1 Wolf's Claw
The Oppression of Ghosts (37-38) - Defeat 30 Ghost
Harvest 2 (38-40) - Collect 40 Hoes
Bitter Old Myzen (39) - Defeat 30 Bone Imp
Bone Imp Bags 3 (39-40) - Collect 35 Bone Imp Bags
It Drives Me Crazy 2 (40-42) - Defeat 20 Earth Spider
For My Friend (40-50) - Defeat 1 Storm Citrie and 1 Ice Citrie (Instance repeat)

Tactic: Join Robo KQ every chance you get in an attempt to complete the KQ Questline. Also, join PVP KQ when you can. Between, complete repeats, grind in abyss/dungeons, or complete other non-repeat quests. Generally save the non-repeats for levels with no repeats, but this should not hurt you too much.


KQ: Robo (-45), Honeying (40-50)
Instance: Tower of Iyzel (20-70) and Devildom Mine (40-50)
PVP KQ: Amateur Fighter (35-49)
Quest Repeat:
It Drives Me Crazy 2 (40-42) - Defeat 20 Earth Spider
For My Friend (40-50) - Defeat 1 Storm Citrie and 1 Ice Citrie (Instance repeat)
Ugly Goblins 2 (42-43) - Defeat 50 Goblins
The Prock's Poison 2 (42-44) - Defeat 40 Prock
A Bet with Marty 2 (43) - Defeat 50 Goblin Swordsmen and Collect 20 Goblin Sword
Strange Cave of Wind 4 (43-46) - Defeat 50 Cave Archmage Books, Collect 10 Windy Cave Maps and Silver Ores: 10 LQ, 5 MQ, 1 HG
Fantastic Items (44) - Collect 22 Werebear's Claws
Best Broomsticks 3 (44-46) - Collect 50 Werebear Armpit Hair

Tactic: If you have not completed the Robo KQ Questline, now should be the time you press on to do so. Join PVP KQ as well, of course doing repeatables between KQ, and normal quests between repeatables. Should those fail, abyss, dungeons, or normal map grinding will become the default. Notable repeats are Ugly Goblins, Fantastic Items, and Best Broomsticks. 


KQ: Honeying (-50), Lost Mini Dragon and Lost Mini Dragon (Hardcore) (46-60)
Instance: Tower of Iyzel (20-70), Devildom Mine (40-50), and Devildom Barracks (50-60)
PVP KQ: Amateur Fighter (35-49)
Quest Repeat:
Best Broomsticks 3 (44-46) - Collect 50 Werebear Armpit Hair
Athlete's Foot (46-48) - Collect 10 Sand Mushroom's Heads
A Secret Request (47) - Collect 30 Goblin Captain's Helmet
Mannequin Lips (49) - Collect 10 Mini Lips' Lips
Release from Pain 2 (50-60) - Collect 20 Feather of the Foras Tribe (Instance repeat)

Tactic: Mini Dragon KQ will provide optimal experience. If you choose to join (you should), please remember to participate fully and avoid leeching at all costs. Aside from MD, complete the repeatable quests. Each one has a decent amount of experience reward, as well as a set, specific, and well-placed spawn point for the target monsters.


KQ: Mini Dragon
Instance: Tower of Iyzel (20-70) and Devildom Barracks (50-60)
PVP KQ: Brave Warrior (55-69)
Quest Repeat:
Release from Pain 2 (50-60) - Collect 20 Feather of the Foras Tribe (Instance repeat)
Grandma Myzen's Wrath (51) - Defeat 80 Weakened Ogre
The Unbreakable Chisel (52) - Collect 10 King Donkey's Tooth
Delivery Delay (53-54) - Defeat 100 Vampire Bat and 20 Lighting Vivi
Escape from Concealed Prison 2 (55) - Defeat 120 Prisoners

Tactic: Mini Dragon KQ will still provide notable amounts of experience. Repeats at every level will make saving the normal quests easy (as you should save them for 56-60). This level is all KQ and repeats.


KQ: Mini Dragon
Instance: Tower of Iyzel (20-70), Devildom Barracks (50-60), and Crystal Castle (60-69)
PVP KQ: Brave Warrior (55-69)
Quest Repeat:
The Master Criminal (57) - Defeat 50 Senior Torturers
Castle Lords's Goods 2 (60-61) - Collect 50 King Spider's Webs and 10 Queen Spider's Claws

Tactic: Since you only have 1 repeat at only 1 of these 5 levels, join PVP KQ and in between complete normal quests. At 57, do only the repeat as much as possible. For 57-60, do any and all quests while joining in PVP and Mini Dragon KQ. Usually you will reach 60 by completing all quests available - if not, you should be incredibly close. For the extra bit needed if you do not reach 60, simply spam KQs.
 

Friday, July 29, 2011

Fortress of Shadows Kingdom Quest - 2 Viewpoints


Since not all of you that visit my blog have experienced the 10x Kingdom Quest: Fortress of Shadows, I figured I'd record it for you.  Yeah I know there are other YouTube vids out there of this, but hey, you'd rather watch mine right?  *exerts mind control*



So the first one is a run through with my SharpShooter, she's currently 107 (non-leveling), using +10 Ashur Bow (Malephar), and +0 Ashur Hat, Pants, and Boots, along with a +0 Blind Shot (Lab) shirt.  She also has 2 +9 Paradise Rings, a +3 Blessed Necklace and a +9 Aquamarine Gem Earring.  No active SparkCash items on her, Honeying shirt and hat are both statless and permanent.  Also using her typical complement of T4 Scrolls including Speed.

This KQ is really fun on an Archer if you are able to survive/evade the hits from the mobs being kited.  If you are skillful enough, you can dictate the pace in the two stages prior to Kalban Obeb's arrival.  Just be careful not to get too overzealous and end up training everyone!  See screenshot below from a previous, fiendish-Faytal KQ.





The second run is with my Warlock.  She's 105 (also non-leveling) using a +10 Storas Wand (Lab), and +0 Khoolin (Malephar) Shirt and Boots, paired with +0 Electronic Shock (Lab) Pants and Hat.  For accessories, she's using 2 +9 Paradise Rings, a +9 Blessed Necklace, and a +0 Aquamarine Gem Earring.  Only active SparkCash item on her is a Summer Boop set.  She's wearing only the pants from the set along with a Team Korea Soccer uniform (permanent and statless).  Her Arctic Fox Ears and Tail are also permanent and statless.

This video gives a great view of what's buggy about this KQ.  That first entry room, the Skeleton Archers spawn in the correct place, but they used to jump down from the tops of the walls.  Now they just stay up there (which strategically makes more sense) and are unable to be attacked except for Mage AOEs.  That far wall has I think about 25 Archers, not many people can survive a volley from them if they all target you.

As you watch the video, you'll notice how much aggro the +10 Storas Wand generates.  I don't know whether or not the Fighters are using aggro generating skills or not, but I keep pulling aggro and have to stay highly mobile even using Metamorphosis as an escape if the situation gets really bad.

Anyway, hope you enjoyed both videos, I could do one on the HolyKnight, but Cleric videos are pretty boring unless you want to just see the pretty, new animations.

Friday, July 1, 2011

Project: Tanker - Spider KQ


Hi guys!  Welcome to the next installment in the Project: Tank series.  Today's video details the Spider Kingdom Quest!



Now as you all know, Spider can be a bit tricky, there is usually a division between the people that want to kill the Great Spider at the end, and those who would rather just kite it to ensure a win for all.  Me?  Of course I always want to kill it.  Personally, I don't think either Spider or Robo should be able to be kited to the end of the timer, just seems cheap.  I think they should either eliminate the whole "Kiting-to-Victory" or have a greater reward for killing the end bosses, but that's a story for a different day.

Okay, so entering this KQ, as the Tank, typically you'll want to party a Cleric as soon as possible, especially if your intentions are to kill the Great Spider.  Unfortunately, this didn't work out for me in the video.  There was only one Cleric, ThatGuyWhoHeals.  He was scooped up into a party while I just kinda ran solo a bit, I later partied some other people.  We were unsure if we would attempt a kill on GS, but we decided to give it a try.  Thankfully, we had a bunch of Mages and Archers so that made the end a lot easier.

ThatGuyWhoHeals did a great job of keeping his party alive, but also turning his focus to me, the main Tank, despite not being in his party.  This is extremely important for Clerics, as much as possible, pay attention to everything going on.  If you see your party isn't taking any damage, click on the mob with the highest threat level and see who he is attacking, good chance it's the Tank, focus healing the Tank until your party start to take damage. once your party is safe, find the Tank again.  I thanked ThatGuyWhoHeals during the KQ and again afterwards.

Another thing I don't like about Spider KQ is that you can't really set the pace as the Tank.  The mobs are summoned around you and you really have no control over that.  If you're trying to tank all of the spawns, then oftentimes you're scrambling, if you can manage to do this, great, if not, focus on the biggest threats, like the Madness Grave Robbers or Ultra Spiders and maintain aggro on them via Kick, Mock, Demoralizing Hit, and Slice and Dice.  Target switch if necessary.  When Vivis and Magebooks appear, run by with a Mock or Demo to establish a bit of aggro.  If the mobs already targeted other players, you'll probably have to use Mock or Kick.

The final battle with Great Spider can be tricky, especially if you lag when the Minis are summoned.  As you can see in the video they come in waves by the dozens.  Since I didn't have a dedicated Cleric, I didn't spam Mock, but I did spam Demoralizing Hit.  While Demoralizing Hit doesn't have the aggro draw that Mock does, it does have a -DMG debuff associated with it.  If you choose to let some of the spawns go, it's best that they have that debuff, it will lower the chances of them killing off the other players that they will eventually target.  I did Mock when I could, but I didn't want to keep aggro of everything on me because I didn't know what kind of situation ThatGuyWhoHeals would find himself in.  I couldn't monitor his health, so I didn't know what kind of danger he was in and if he would just take off and run and leave me stranded, so I Mocked when I could.  If you watch the video though, you'll notice my party taking loads of damage at the end.  Looking back, and after another round, I found that I could safely maintain aggro on GS as well as more of the Minis even without a Cleric around.

Okay, so GS is dead now what?  Why are all the spawns still around!!?  Well it's about 30 seconds of mayhem after Great Spider is dead.  During this time, try and round up as many of the strays as possible, continue helping out the rest of the KQ participants, use Mock, use Kick, use Demoralizing Hit, but keep yourself safe also.


This was kinda fun... in a KQ I entered last night, I ran into JAZMYNE6969, the same Fighter that called me a "nub" in MiniDragon.  Prior to the final battle, Jaz and I agreed to see who could generate the most and hold aggro on Great Spider, myself being a modest Tank build, Jaz being a DD build.


Honestly, I was a bit concerned when Jaz announced he/she had over 3500 dmg compared to my measly 1245 dmg! Jaz claimed more DEF than I had even though I had a shield and Jaz was also loaded with SparkCash,... 12% Crit Swimsuit, 8% Crit Angel Helm, 5% Crit Angel Wings, 3% Crit Sunglasses, and Papillion Weapon Skin on his/her +10 Axe! All I had was a Mexico Soccer Uniform 3% Dmg, 5% Crit and DJ Headphones 2% Eva. With the odds stacked in Jaz's favor, I had to work on aggro grabs quickly.

Oh, did I forget to mention our KQ had NO CLERICS? Not a single one. So, not only did the Fighter who held aggro on Great Spider have to deal with his attacks, but also tons of spawned Minis! So how did it turn out? Watch and find out!

Friday, June 24, 2011

Project: Tanker - Mini Dragon KQ


Alright, another update for Project: Tank!  Today we go behind-the-scenes to follow FatalRemixed as she successfully dominates the Mini-Dragon Kingdom Quest!  Well okay, maybe that's an exaggeration, but it was a successful run highlighted by two competent tanks dueling for aggro for most of the KQ.

That in itself was pretty unique and kind of a first for me on this character.  Without any fanfare, I typically take the lead in the KQ more so because nobody else wants to step up.  However, this time, there was another player willing to do the dirty work:  JAZMYNE6969.  It's kinda funny because she even went so far as to call me a "nub" when I was Kicking the Minibosses she was running!


To be honest, I didn't even realize that she was talking to me on the Grave Robber Boss, until she called me by name and told me I was a "nub" when we were pulling Robo.  I turned off Fraps at that time so I couldn't get a screencap of it, rats.  But anyway, lesson to be learned here is to not underestimate the others that are around.  She was more capable than I thought, and I was definitely more skilled than she imagined.  Maybe we all just automatically assume the worst as far as the skill level of other players, but there are times when yeah, you can be surprised.

Wednesday, June 22, 2011

Project: Tanker

Those of you that have been following my Twitter feed and my Facebook have known that I've been leveling up a Tank recently.  I was inspired to create this character by a forum thread by realmatic called "The Lost Art of Tanking".  Basically, it was a plea or more of a "WTF happened to all the decent Tanks?" type of thread.  And having experienced all of the early level KQs through my Trickster, I couldn't agree more.

Time and time again, it was my Trickster, DaydreamBeliever, forced to step to the fore and tank end bosses.  Over and over, Tanks just wouldn't properly Mock, wouldn't spam aggro generating skills like Kick, so I would simply out-damage them and wrestle aggro away from them.  Of course, I did my best to do this as a Trickster.  I enjoy testing other people as much as I enjoy testing my own limits.  I constantly put pressure on Tanks and Clerics, never to the point where I'm surely going to die or where they or are party are put in serious danger, but just to test how skilled they truly are.  As far as the low-mid level tanks of Bijou go, it's pretty poor.



^--- Tanking Honeying KQ - (the annotations cut off, view in full screen) ---^


There are a small handful of decent ones and a ton that talk a good game, but really are more bravado than truly skilled.  I was hoping that by making a true Tank, maybe it could inspire some people to make that choice, to get in and do the dirty work rather than opt for the more glamorous damage dealing route.  I remember listening to a couple of Fighters go on and on about their damage, bragging back and forth and measuring their manhood by their damage range, only to see them both go splat when KKP jumped.  Of course I laughed like heck offline when it happened, but went about my business and got the KQ done.  Players that want to boast like that typically aren't very skilled, a knowledgeable player can see right through it, so I just let em continue to spout their nonsense, my eyes endlessly rolling in my skull.

As you know, I already have a 9x Fighter, WinterLace, so I am extremely comfortable in playing the class already so honestly, I'm mostly just powerleveling myself at this point when I get on at home.  I do participate in Kingdom Quests though just to test myself, meet some people, and have some fun.  The only failed KQ so far that I've been a part of was a Honeying KQ in which we had no Clerics from the start, we did make it to Giant Honeying, but ran out of time as we were killing the mobs surrounding him.

At this point, I'm pretty proud of myself, I've gotten a lot of compliments from partymates as well as others in the KQ, so of course that's pretty good validation for this whole project.  I'll continue to make videos of the KQs that I participate in since I think that's a better training tool than having other Fighters or other classes directly observe me, they really can't tell what I'm doing and why for the most part.  At least through video, I can show it and post some notes via the annotation tool.

So anyway, hope you enjoyed this entry, I'll continue to update Project: Tanker in the weeks to come.

Monday, June 6, 2011

Trickster Chronicles - Another Milestone Reached


Well it took me longer than I expected, but DaydreamBeliever reached level 80 this morning!  I was sort of milking the KingKongPhino Kingdom Quest for a while, before finally deciding to go ahead and level up.
I still had the 7-day HP/SP Extender, 7-day Blessing of Teva, and 7-day 100% EXP Boost from the level 56 and 66 Mystery Vaults (Thanks OutSpark for the freebies!  Gotta love a free 7-day Elite Bundle!), so I went ahead and activated it and figure I'd put in the time and claw my way to 80.  Thankfully I still have about 36 hours remaining, so I'll see if I can progress much further.

I am sad to be over KKP though.  It's a really fun KQ, especially for a melee character.  You get to stick you nose into everything, and if you're like me, you always try to compete to pull aggro from the tanks.

I've done that KQ so many times and probably 30% of them was without a Cleric in my party, and yet I still pull aggro, and don't mind tanking at all.  Yeah, I burn through a lot of T3/T4 HP pots, but I dunno, I see it as kind of a badge of honor.  Maybe that sounds hokey, but I dunno, I think it's kind of cool.  I'm proud to say that none of the KKP KQs I participated in failed, whether there were Clerics around or not, we always got it done.



It's funny to see how many people will bail out of KQ the minute they realize there are no Clerics participating.  Getting to the end, there's always a few non-believers who think that the KQ is just doomed, that there's no way it can be done.  I always tell them to have faith, that we can get it done, just hang in there.  It's funny, all of these non-Cleric scenarios, there was never EVER a Fighter to step up and tank KKP at the end and I really can't explain why.  Use some scroll, use some pots, is it not worth the 600k EXP and the reward chest?  Not to mention the respect and admiration of those that stayed?  You're not losing any EXP by dying in KQ, so you may as well give it a shot!

We were the final two remaining and we succeeded!

So what's next?  For Daydream, I really want to do a lot of Gordon Master KQs as this is also one of my favorites, and hopefully, it can net me a 70 Blue Claws or Dual Sword!  I also want to do some Dragon's Tomb runs, hopefully getting into parties there won't be an issue.  I could always dual log and wipe out the minibosses with Dharalyn (89 Mage), just getting the shirt requires other people...

Anyway, stay tuned for more updates in the future, the Trickster Chronicles aren't over just yet!

Saturday, September 18, 2010

Fortress of Shadows - The 100-110 KQ


Finally!  After over 18 months of waiting, a new Kingdom Quest for those of us that reached prestige has been released!  There was so much anticipation and hope surrounding the release of this KQ, but did it live up to expectations?  Was it everything we were hoping for?  Was the experience gain enticing enough to alleviate the grind?  Let's find out!

Bijou's First FOS KQ Team:  Faytal, Itachi509, Fiara, laceface, Ami_, Eldirecto, minipkr18, Akariiii, _TempuS_, kauaigirl005, iTankYou, SarrowStar, xXxTempestxXx, SenzaMisura, Rembr4nt, Hamat, InT3rNeT, Likaru, StormyRain, dan112

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